The Business of Entertainment Association
The Business of Entertainment Association (BEA) was formed in 1991 as a networking facility for Marshall students to secure positions in the entertainment industry. Today, the BEA not only provides valuable entertainment networking events, but also offers educational seminars, access to events in the field, career preparation tools, and other useful resources and events.
E2: Evolution of Entertainment Conference is the flagship annual event for the student-run Business of Entertainment Association (BEA) at the Marshall School of Business. Now in its 9th year, the E2 Conference brings together students and media industry professionals to address the most relevant issues facing the industry today. Last year’s conference had over 350 students, alumni, and business professionals in attendance. This year’s Conference will focus on the business of Virtual Reality Entertainment and will highlight many of the technological innovations made in the world of VR, as well as address the practical applications of VR in Studio Entertainment.
USC Annenberg School for Communication and Journalism
The Annenberg School for Communication and Journalism at the University of Southern California was founded in 1971 with generous support from Ambassador Walter H. Annenberg. Today, with more than 83 full-time faculty members, 120 adjunct professors, 2,200 undergraduate and graduate students, and dozens of research and public interest projects and programs, including the Annenberg Innovation Lab and Norman Lear Center, USC Annenberg has become a center for discussion among scholars and professionals in journalism, communication, public policy, media, and education. http://annenberg.usc.edu/
We are the hub of students, staff, and faculty interested in virtual reality at USC. If you’re interested in learning more about the virtual reality revolution then we are the club for you. Our marquee events include a virtual reality film festival and VR hackathons for students to get involved with VR projects and labs on campus. We also provide crash courses and workshops to teach students how to create VR content and bring in the best speakers from the industry to educate students about VR. For more information, visit http://vrclub.usc.edu/